mirror of https://github.com/PCSX2/pcsx2.git
55 lines
1.4 KiB
GLSL
55 lines
1.4 KiB
GLSL
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef VERTEX_SHADER
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layout(location = 0) in vec2 Position;
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layout(location = 1) in vec2 UV;
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layout(location = 2) in vec4 Color;
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layout(push_constant) uniform PushConstants
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{
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vec2 uScale;
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vec2 uTranslate;
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};
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layout(location = 0) out vec2 Frag_UV;
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layout(location = 1) out vec4 Frag_Color;
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void vs_main()
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{
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Frag_UV = UV;
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Frag_Color = Color;
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gl_Position = vec4(Position * uScale + uTranslate, 0.0f, 1.0f);
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}
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#endif
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#ifdef FRAGMENT_SHADER
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layout(binding = 0) uniform sampler2D Texture;
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layout(location = 0) in vec2 Frag_UV;
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layout(location = 1) in vec4 Frag_Color;
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layout(location = 0) out vec4 Out_Color;
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void ps_main()
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{
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Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
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}
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#endif
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