pcsx2/bin/resources/shaders
lightningterror 846c9cec6a GS/HW: Adjust how we handle RT alpha in blending.
When both rt min and max are equal then we know what Ad value is,
if so use Af bit instead and set AFIX value from rt alpha value that we know.

On OpenGL when BLEND C == 1 but reading the rt is disabled, set the value to 0 instead
of reading an undefined value.
2023-08-12 18:14:37 +02:00
..
common GS: Drop alpha gather from FXAA 2023-07-29 22:28:49 +10:00
dx11 GS/HW: Cleanup texture shuffle shaders. 2023-08-11 15:23:50 +01:00
opengl GS/HW: Adjust how we handle RT alpha in blending. 2023-08-12 18:14:37 +02:00
vulkan GS/HW: Adjust how we handle RT alpha in blending. 2023-08-12 18:14:37 +02:00