PCSX2 - The Playstation 2 Emulator
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Jake.Stine a20ceb0bcb Renamed all output files to conform to a consistent standard (pcsx2pg-vtlb-dev.exe / SPU2ghz-Pg / etc). Namely, the Dev builds of pcsx2 are now clearly marked, and Public builds are naked: pcsx2pg-vtlb.exe.
Changed all the PPr's in the plugin names to "Pg."  Dunno why I did PP in the first place.  I must have had sand in my eye.

Removed ASIO code from spu2ghz - the driver model is way too overly complicated and now that XA2 is stable it would have been of little use even if it had ever worked right.  OH yeah, and no more const error on compile under some revisions of DXSDK.  Yay! :D

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@563 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:36 +02:00
bin Add a bin directory, with the normal files associated with it. 2016-05-24 22:40:30 +02:00
common Various Win32 GUI renovations: * Added a new feature under Misc -- Close GS on Escape! This will close the GS window anytime you press Escape to return to the Pcsx2 main window. It works even in DX9 fullscreen mode for seamlessly entering/leaving a game. 2016-05-24 22:40:35 +02:00
pcsx2 Renamed all output files to conform to a consistent standard (pcsx2pg-vtlb-dev.exe / SPU2ghz-Pg / etc). Namely, the Dev builds of pcsx2 are now clearly marked, and Public builds are naked: pcsx2pg-vtlb.exe. 2016-05-24 22:40:36 +02:00
plugins Renamed all output files to conform to a consistent standard (pcsx2pg-vtlb-dev.exe / SPU2ghz-Pg / etc). Namely, the Dev builds of pcsx2 are now clearly marked, and Public builds are naked: pcsx2pg-vtlb.exe. 2016-05-24 22:40:36 +02:00
build.sh Fix Linux plugin breakages from r540, and make build.sh call fetch.sh so that I am sure to notice the breakages earlier in the future. 2016-05-24 22:40:35 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Switched over to a new statically linked pthreads-based threading system, and rewrote the MTGS so that's (mostly) separated from the GIS/GIF code now. Added detection of CPU cores (both logical/hyperthreaded and physical), and moved the cpuInit code around so that it makes more sense and so the console gets spammed with less redundant info. 2016-05-24 22:40:33 +02:00
pcsx2_suite_2008.sln Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins. 2016-05-24 22:40:35 +02:00