pcsx2/plugins/GSdx/Renderers/HW
lightningterror ac1bc9d6fc gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level.
Follow up from the previous commit which is bypassing the texture cache
when the frame buffer is sampled.
Crc hacks are no longer needed on opengl.

Note: it requires at least Basic blending support.
2019-04-17 03:48:30 +02:00
..
GSHwHack.cpp gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level. 2019-04-17 03:48:30 +02:00
GSRendererHW.cpp gsdx-hw: Disable automatic mipmapping on Jak games for now. 2019-04-07 19:50:46 +02:00
GSRendererHW.h gsdx ogl: Bypass the texture cache when the frame buffer will be sampled. 2019-04-17 03:48:30 +02:00
GSTextureCache.cpp gsdx ogl: Bypass the texture cache when the frame buffer will be sampled. 2019-04-17 03:48:30 +02:00
GSTextureCache.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSVertexHW.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00