mirror of https://github.com/PCSX2/pcsx2.git
ac1bc9d6fc
Follow up from the previous commit which is bypassing the texture cache when the frame buffer is sampled. Crc hacks are no longer needed on opengl. Note: it requires at least Basic blending support. |
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GSHwHack.cpp | ||
GSRendererHW.cpp | ||
GSRendererHW.h | ||
GSTextureCache.cpp | ||
GSTextureCache.h | ||
GSVertexHW.h |