pcsx2/plugins/onepad/GamePad.h

95 lines
2.3 KiB
C++

/*
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "onepad.h"
#include "controller.h"
#ifdef SDL_BUILD
#include <SDL.h>
#endif
class GamePad
{
public:
GamePad()
: m_deadzone(1500)
, m_no_error(false)
{
}
virtual ~GamePad()
{
}
GamePad(const GamePad &); // copy constructor
GamePad &operator=(const GamePad &); // assignment
/*
* Find every interesting devices and create right structure for them(depend on backend)
*/
static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
/*
* Update state of every attached devices
*/
virtual void UpdateGamePadState() = 0;
/*
* Causes devices to rumble
* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
*/
virtual void Rumble(unsigned type, unsigned pad) {}
/*
* Safely dispatch to the Rumble method above
*/
static void DoRumble(unsigned type, unsigned pad);
/*
* Used for GUI checkbox to give feedback to the user
*/
virtual bool TestForce(float strength = 0.6) { return false; }
virtual const char *GetName() = 0;
virtual int GetInput(gamePadValues input) = 0;
int GetDeadzone()
{
return m_deadzone;
}
virtual size_t GetUniqueIdentifier() = 0;
static size_t index_to_uid(int index);
static int uid_to_index(int pad);
bool IsProperlyInitialized()
{
return m_no_error;
}
protected:
int m_deadzone;
bool m_no_error;
};
extern std::vector<std::unique_ptr<GamePad>> s_vgamePad;