/* * PCSX2 Dev Team * Copyright (C) 2015 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "onepad.h" #include "controller.h" #ifdef SDL_BUILD #include #endif class GamePad { public: GamePad() : m_deadzone(1500) , m_no_error(false) { } virtual ~GamePad() { } GamePad(const GamePad &); // copy constructor GamePad &operator=(const GamePad &); // assignment /* * Find every interesting devices and create right structure for them(depend on backend) */ static void EnumerateGamePads(std::vector> &vgamePad); /* * Update state of every attached devices */ virtual void UpdateGamePadState() = 0; /* * Causes devices to rumble * Rumble will differ according to type which is either 0(small motor) or 1(big motor) */ virtual void Rumble(unsigned type, unsigned pad) {} /* * Safely dispatch to the Rumble method above */ static void DoRumble(unsigned type, unsigned pad); /* * Used for GUI checkbox to give feedback to the user */ virtual bool TestForce(float strength = 0.6) { return false; } virtual const char *GetName() = 0; virtual int GetInput(gamePadValues input) = 0; int GetDeadzone() { return m_deadzone; } virtual size_t GetUniqueIdentifier() = 0; static size_t index_to_uid(int index); static int uid_to_index(int pad); bool IsProperlyInitialized() { return m_no_error; } protected: int m_deadzone; bool m_no_error; }; extern std::vector> s_vgamePad;