pcsx2/plugins/cdvdGigaherz/src/SectorConverters.h

56 lines
1.5 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2014 David Quintana [gigaherz]
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
template<int from, int to>
int Convert(char *dest, const char* psrc, int lsn);
template<>
int Convert<2048,2048>(char *dest, const char* psrc, int lsn)
{
memcpy(dest,psrc,2048);
return 0;
}
template<>
int Convert<2352,2352>(char *dest, const char* psrc, int lsn)
{
memcpy(dest,psrc,2352);
return 0;
}
template<>
int Convert<2352,2048>(char *dest, const char* psrc, int lsn)
{
memcpy(dest,psrc+16,2048);
return 0;
}
template<>
int Convert<2048,2352>(char *dest, const char* psrc, int lsn)
{
int m = lsn / (75*60);
int s = (lsn/75) % 60;
int f = lsn%75;
unsigned char header[16] = {
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00, m, s, f,0x02
};
memcpy(dest,header,16);
memcpy(dest+16,psrc,2048);
return 0;
}