mirror of https://github.com/PCSX2/pcsx2.git
73ae9f8879
- Use whole numbers instead of 255ths - Use range -128 - 127 instead of 0 - 255 for accumulation blends |
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convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx.glsl |