pcsx2/bin/resources/shaders/vulkan
TellowKrinkle 73ae9f8879 GS:HW: Make HDR algorithm more float-precision-friendly
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
..
convert.glsl GS:HW: Make HDR algorithm more float-precision-friendly 2022-10-07 20:44:53 +02:00
interlace.glsl GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
present.glsl GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.glsl GS/Vulkan: Implement shadeboost 2022-03-28 09:24:51 +02:00
tfx.glsl GS:HW: Make HDR algorithm more float-precision-friendly 2022-10-07 20:44:53 +02:00