pcsx2/bin/resources/shaders
TellowKrinkle 73ae9f8879 GS:HW: Make HDR algorithm more float-precision-friendly
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
..
common GS: Add Metal renderer 2022-03-31 23:51:27 -05:00
dx11 GS:HW: Make HDR algorithm more float-precision-friendly 2022-10-07 20:44:53 +02:00
opengl GS:HW: Make HDR algorithm more float-precision-friendly 2022-10-07 20:44:53 +02:00
vulkan GS:HW: Make HDR algorithm more float-precision-friendly 2022-10-07 20:44:53 +02:00