pcsx2/plugins/spu2-x/src
ramapcsx2 8f9e04dc9d GSdx, SPU2-X: Remove old code and disable a now useless warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5559 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 18:41:33 +00:00
..
Linux license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
Windows One more patch by KrossX: 2013-02-12 11:46:36 +00:00
ADSR.cpp SPU2-X: 2012-04-01 14:09:24 +00:00
CMakeLists.txt copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
Config.h SPU2-X: Added config setting for ProLogic decoding level. 2011-08-10 20:08:29 +00:00
DPLII.h [copyright] 2010-07-08 16:40:44 +00:00
Debug.cpp SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI). 2011-08-04 16:51:59 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp copyright: 2012-04-12 06:30:35 +00:00
Dma.cpp GSdx, SPU2-X: Remove old code and disable a now useless warning. 2013-02-12 18:41:33 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
DplIIdecoder.cpp copyright: 2012-04-12 06:30:35 +00:00
Global.h @gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :) 2011-12-27 23:03:31 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp SPU2-X: Disabled the parked voice processing optimisation completely for now. Fixes Silent Hill: Shattered Memories, maybe others. Reduces speed for all games. However much you hate this change, I hate it more. 2012-11-10 18:10:34 +00:00
Mixer.h SPU2-X: kill a few warnings 2011-08-10 11:59:08 +00:00
PS2E-spu2.cpp SPU2-X: TDA is a fake internal register (which should probably be nuked), so reading from the FIFO (or whatever 1AC is) certainly shouldn't use it. Also fixed up related code a little. We don't know of any games which actually use this though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination. 2012-09-02 22:07:11 +00:00
PS2E-spu2.h SPU2-X: Implemented SPU2reset method for handling a PS2 reset. 2011-06-08 20:30:57 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp SPU2-X: Little mistake in input area IRQ code. 2011-06-15 16:24:42 +00:00
RegLog.cpp SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers. 2011-06-24 18:41:56 +00:00
RegTable.cpp SPU2-X: Both cores now (ignore previous commit) 2011-06-24 23:09:45 +00:00
Reverb.cpp SPU2-X: Add an assertion that I used (in a more stupid and long winded form) to find the effects memory corruption bug. 2012-10-03 01:45:11 +00:00
SndOut.cpp SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version. 2011-08-14 22:06:18 +00:00
SndOut.h SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version. 2011-08-14 22:06:18 +00:00
SndOut_Portaudio.cpp SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis. 2011-08-12 14:47:36 +00:00
Spu2replay.cpp SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis. 2011-08-12 14:47:36 +00:00
Spu2replay.h SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Timestretcher.cpp SPU2-X: Stretcher: fixed a bug which may be triggered by some compiler optimizations (floating point comparisons, doesn't happen with current VS2010 project). Thanks to pseudonym for tracking it down, reading tons of asm code, and learning x87 while at it... 2011-08-15 16:55:23 +00:00
WavFile.cpp spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
WavFile.h spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
Wavedump_wav.cpp GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
defs.h SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
iconvert.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
regs.h SPU2-X: 2011-02-20 21:00:08 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
spu2sys.cpp SPU2-X: Adding a log for bad pitch settings, in preparation of changing current behavior. (Need to check some games that do it first) 2013-02-05 14:21:24 +00:00