pcsx2/plugins/GSdx/res
gregory.hainaut 93d2cd6f7e gsdx-ogl-wnd: ... forget to add the file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5661 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 07:22:11 +00:00
..
convert.fx GSDX: reduce precision requirement for DATE, partially fixes Intel GPUs. (Not sure exactly what's going on here, I think that 0x80 as a 8 bit unorm isn't exactly the same as 128.f/255 but I don't know whether it's required to be... we can just play safe on this anyway). 2012-08-06 17:38:28 +00:00
convert.glsl gsdx-ogl-wnd: 2013-06-14 11:34:44 +00:00
convert.h gsdx-ogl-wnd: 2013-06-14 11:34:44 +00:00
cs.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
fxaa.fx gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update 2013-06-14 21:22:44 +00:00
fxaa.h gsdx-ogl-wnd: ... forget to add the file... 2013-06-15 07:22:11 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl-wnd: 2013-05-27 16:53:38 +00:00
interlace.h gsdx-ogl-wnd: 2013-05-27 16:53:38 +00:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl-wnd: 2013-05-27 16:53:38 +00:00
merge.h gsdx-ogl-wnd: 2013-05-27 16:53:38 +00:00
shadeboost.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
shadeboost.glsl gsdx-ogl-wnd: 2013-05-27 16:53:38 +00:00
shadeboost.h gsdx-ogl-wnd: 2013-05-27 16:53:38 +00:00
tfx.fx GSdx: DX9 hardware fix for the new hack. 2013-02-12 12:08:46 +00:00
tfx.glsl gsdx-ogl-wnd: 2013-06-14 16:22:22 +00:00
tfx.h gsdx-ogl-wnd: 2013-06-14 16:22:22 +00:00