pcsx2/pcsx2-qt/QtHost.cpp

507 lines
15 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/FileSystem.h"
#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "pcsx2/Frontend/GameList.h"
#include "pcsx2/Frontend/INISettingsInterface.h"
#include "pcsx2/HostSettings.h"
#include "pcsx2/PAD/Host/PAD.h"
#include <QtCore/QTimer>
#include <QtWidgets/QMessageBox>
#include "EmuThread.h"
#include "GameList/GameListWidget.h"
#include "MainWindow.h"
#include "QtHost.h"
#include "pcsx2/DebugTools/Debug.h"
static constexpr u32 SETTINGS_VERSION = 1;
static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
//////////////////////////////////////////////////////////////////////////
// Local function declarations
//////////////////////////////////////////////////////////////////////////
static void InitializeWxRubbish();
static bool InitializeConfig();
static void SetDefaultConfig();
static void QueueSettingsSave();
static void SaveSettings();
//////////////////////////////////////////////////////////////////////////
// Local variable declarations
//////////////////////////////////////////////////////////////////////////
static std::unique_ptr<QTimer> s_settings_save_timer;
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
//////////////////////////////////////////////////////////////////////////
// Initialization/Shutdown
//////////////////////////////////////////////////////////////////////////
bool QtHost::Initialize()
{
qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
qRegisterMetaType<GSRendererType>();
qRegisterMetaType<const GameList::Entry*>();
qRegisterMetaType<InputBindingKey>();
InitializeWxRubbish();
if (!InitializeConfig())
{
Console.WriteLn("Failed to initialize config.");
return false;
}
return true;
}
void QtHost::Shutdown() {}
static bool SetCriticalFolders()
{
std::string program_path(FileSystem::GetProgramPath());
EmuFolders::AppRoot = wxDirName(wxFileName(StringUtil::UTF8StringToWxString(program_path)));
EmuFolders::DataRoot = EmuFolders::AppRoot;
#ifndef _WIN32
const char* homedir = getenv("HOME");
if (homedir)
EmuFolders::DataRoot = Path::Combine(wxString::FromUTF8(homedir), wxString(L"PCSX2"));
#endif
EmuFolders::Settings = EmuFolders::DataRoot.Combine(wxDirName(L"inis"));
EmuFolders::Resources = EmuFolders::AppRoot.Combine(wxDirName(L"resources"));
// the resources directory should exist, bail out if not
if (!EmuFolders::Resources.Exists())
{
QMessageBox::critical(nullptr, QStringLiteral("Error"),
QStringLiteral("Resources directory is missing, your installation is incomplete."));
return false;
}
return true;
}
void QtHost::UpdateFolders()
{
// TODO: This should happen with the VM thread paused.
auto lock = Host::GetSettingsLock();
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
}
bool InitializeConfig()
{
if (!SetCriticalFolders())
return false;
const std::string path(Path::CombineStdString(EmuFolders::Settings, "PCSX2.ini"));
s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
uint settings_version;
if (!s_base_settings_interface->Load() ||
!s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) ||
settings_version != SETTINGS_VERSION)
{
QMessageBox::critical(
g_main_window, qApp->translate("QtHost", "Settings Reset"),
qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults."));
SetDefaultConfig();
s_base_settings_interface->Save();
}
// TODO: Handle reset to defaults if load fails.
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
QtHost::UpdateLogging();
return true;
}
void SetDefaultConfig()
{
EmuConfig = Pcsx2Config();
EmuFolders::SetDefaults();
SettingsInterface& si = *s_base_settings_interface.get();
si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION);
{
SettingsSaveWrapper wrapper(si);
EmuConfig.LoadSave(wrapper);
}
EmuFolders::Save(si);
PAD::SetDefaultConfig(si);
}
std::string QtHost::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetStringValue(section, key, default_value);
}
bool QtHost::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetBoolValue(section, key, default_value);
}
int QtHost::GetBaseIntSettingValue(const char* section, const char* key, int default_value /*= 0*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetIntValue(section, key, default_value);
}
float QtHost::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetFloatValue(section, key, default_value);
}
std::vector<std::string> QtHost::GetBaseStringListSetting(const char* section, const char* key)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetStringList(section, key);
}
void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetBoolValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetIntValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetFloatValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetStringValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetStringList(section, key, values);
QueueSettingsSave();
}
bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->AddToStringList(section, key, value))
return false;
QueueSettingsSave();
return true;
}
bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->RemoveFromStringList(section, key, value))
return false;
QueueSettingsSave();
return true;
}
void QtHost::RemoveBaseSettingValue(const char* section, const char* key)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->DeleteValue(section, key);
QueueSettingsSave();
}
void SaveSettings()
{
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->Save())
Console.Error("Failed to save settings.");
}
s_settings_save_timer->deleteLater();
s_settings_save_timer.release();
}
void QueueSettingsSave()
{
if (s_settings_save_timer)
return;
s_settings_save_timer = std::make_unique<QTimer>();
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
s_settings_save_timer->setSingleShot(true);
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
}
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
{
const std::string path(Path::CombineStdString(EmuFolders::Resources, filename));
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file '%s'", filename);
return ret;
}
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
{
const std::string path(Path::CombineStdString(EmuFolders::Resources, filename));
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file to string '%s'", filename);
return ret;
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error("ReportErrorAsync: %*s: %*s",
static_cast<int>(title.size()), title.data(),
static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ReportErrorAsync: %*s",
static_cast<int>(message.size()), message.data());
}
QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
emit g_emu_thread->onInputDeviceConnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
emit g_emu_thread->onInputDeviceDisconnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
}
//////////////////////////////////////////////////////////////////////////
// Interface Stuff
//////////////////////////////////////////////////////////////////////////
const IConsoleWriter* PatchesCon = &Console;
void LoadAllPatchesAndStuff(const Pcsx2Config& cfg)
{
// FIXME
}
void PatchesVerboseReset()
{
// FIXME
}
// Replacement for Console so we actually get output to our console window on Windows.
#ifdef _WIN32
#include "common/RedtapeWindows.h"
static bool s_debugger_attached = false;
static bool s_console_handle_set = false;
static HANDLE s_console_handle = nullptr;
static void __concall ConsoleWinQt_SetTitle(const wxString& title)
{
SetConsoleTitleW(title.wc_str());
}
static void __concall ConsoleWinQt_DoSetColor(ConsoleColors color)
{
if (!s_console_handle)
return;
static constexpr WORD colors[ConsoleColors_Count] = {
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // default
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // black
FOREGROUND_GREEN, // green
FOREGROUND_RED, // red
FOREGROUND_BLUE, // blue
FOREGROUND_RED | FOREGROUND_BLUE, // magenta
FOREGROUND_RED | FOREGROUND_GREEN, // orange
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // gray
FOREGROUND_BLUE | FOREGROUND_INTENSITY, // cyan
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // yellow
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // white
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // strong black
FOREGROUND_RED | FOREGROUND_INTENSITY, // strong red
FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong green
FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong blue
FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong magenta
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong orange
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // strong gray
FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong cyan
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong yellow
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong white
};
SetConsoleTextAttribute(s_console_handle, colors[static_cast<u32>(color)]);
}
static void __concall ConsoleWinQt_Newline()
{
if (!s_console_handle)
return;
if (s_debugger_attached)
OutputDebugStringW(L"\n");
DWORD written;
WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr);
}
static void __concall ConsoleWinQt_DoWrite(const wxString& fmt)
{
if (!s_console_handle)
return;
if (s_debugger_attached)
OutputDebugStringW(fmt.wc_str());
DWORD written;
WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast<DWORD>(fmt.size()), &written, nullptr);
}
static void __concall ConsoleWinQt_DoWriteLn(const wxString& fmt)
{
if (!s_console_handle)
return;
if (s_debugger_attached)
{
OutputDebugStringW(fmt.wc_str());
OutputDebugStringW(L"\n");
}
DWORD written;
WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast<DWORD>(fmt.size()), &written, nullptr);
WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr);
}
static const IConsoleWriter ConsoleWriter_WinQt =
{
ConsoleWinQt_DoWrite,
ConsoleWinQt_DoWriteLn,
ConsoleWinQt_DoSetColor,
ConsoleWinQt_DoWrite,
ConsoleWinQt_Newline,
ConsoleWinQt_SetTitle,
};
#endif
void QtHost::UpdateLogging()
{
// TODO: Make this an actual option.
bool console_logging_enabled = false;
#if defined(_DEBUG) || defined(PCSX2_DEVBUILD)
console_logging_enabled = true;
#endif
DevConWriterEnabled = console_logging_enabled;
SysConsole.eeConsole.Enabled = console_logging_enabled;
SysConsole.iopConsole.Enabled = console_logging_enabled;
if (console_logging_enabled)
{
#ifdef _WIN32
s_debugger_attached = IsDebuggerPresent();
if (!s_console_handle_set)
{
bool handle_valid = (GetConsoleWindow() != NULL);
if (!handle_valid)
{
AllocConsole();
handle_valid = (freopen("CONIN$", "r", stdin) != nullptr);
handle_valid = (freopen("CONOUT$", "w", stdout) != nullptr);
handle_valid = (freopen("CONOUT$", "w", stderr) != nullptr);
}
if (handle_valid)
{
s_console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
s_console_handle_set = true;
}
}
if (!s_console_handle && !s_debugger_attached)
Console_SetActiveHandler(ConsoleWriter_Null);
else
Console_SetActiveHandler(ConsoleWriter_WinQt);
#else
Console_SetActiveHandler(ConsoleWriter_Stdout);
#endif
}
else
{
Console_SetActiveHandler(ConsoleWriter_Null);
}
}
#include <wx/module.h>
#ifdef _WIN32
extern "C" HINSTANCE wxGetInstance();
extern void wxSetInstance(HINSTANCE hInst);
#endif
void InitializeWxRubbish()
{
wxLog::DoCreateOnDemand();
wxLog::GetActiveTarget();
#ifdef _WIN32
if (!wxGetInstance())
wxSetInstance(::GetModuleHandle(NULL));
#endif // _WIN32
wxModule::RegisterModules();
wxModule::InitializeModules();
}