/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "common/Assertions.h" #include "common/Console.h" #include "common/FileSystem.h" #include "common/SettingsWrapper.h" #include "common/StringUtil.h" #include "pcsx2/Frontend/GameList.h" #include "pcsx2/Frontend/INISettingsInterface.h" #include "pcsx2/HostSettings.h" #include "pcsx2/PAD/Host/PAD.h" #include #include #include "EmuThread.h" #include "GameList/GameListWidget.h" #include "MainWindow.h" #include "QtHost.h" #include "pcsx2/DebugTools/Debug.h" static constexpr u32 SETTINGS_VERSION = 1; static constexpr u32 SETTINGS_SAVE_DELAY = 1000; ////////////////////////////////////////////////////////////////////////// // Local function declarations ////////////////////////////////////////////////////////////////////////// static void InitializeWxRubbish(); static bool InitializeConfig(); static void SetDefaultConfig(); static void QueueSettingsSave(); static void SaveSettings(); ////////////////////////////////////////////////////////////////////////// // Local variable declarations ////////////////////////////////////////////////////////////////////////// static std::unique_ptr s_settings_save_timer; static std::unique_ptr s_base_settings_interface; ////////////////////////////////////////////////////////////////////////// // Initialization/Shutdown ////////////////////////////////////////////////////////////////////////// bool QtHost::Initialize() { qRegisterMetaType>(); qRegisterMetaType(); qRegisterMetaType(); qRegisterMetaType(); InitializeWxRubbish(); if (!InitializeConfig()) { Console.WriteLn("Failed to initialize config."); return false; } return true; } void QtHost::Shutdown() {} static bool SetCriticalFolders() { std::string program_path(FileSystem::GetProgramPath()); EmuFolders::AppRoot = wxDirName(wxFileName(StringUtil::UTF8StringToWxString(program_path))); EmuFolders::DataRoot = EmuFolders::AppRoot; #ifndef _WIN32 const char* homedir = getenv("HOME"); if (homedir) EmuFolders::DataRoot = Path::Combine(wxString::FromUTF8(homedir), wxString(L"PCSX2")); #endif EmuFolders::Settings = EmuFolders::DataRoot.Combine(wxDirName(L"inis")); EmuFolders::Resources = EmuFolders::AppRoot.Combine(wxDirName(L"resources")); // the resources directory should exist, bail out if not if (!EmuFolders::Resources.Exists()) { QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Resources directory is missing, your installation is incomplete.")); return false; } return true; } void QtHost::UpdateFolders() { // TODO: This should happen with the VM thread paused. auto lock = Host::GetSettingsLock(); EmuFolders::LoadConfig(*s_base_settings_interface.get()); EmuFolders::EnsureFoldersExist(); } bool InitializeConfig() { if (!SetCriticalFolders()) return false; const std::string path(Path::CombineStdString(EmuFolders::Settings, "PCSX2.ini")); s_base_settings_interface = std::make_unique(std::move(path)); Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get()); uint settings_version; if (!s_base_settings_interface->Load() || !s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) || settings_version != SETTINGS_VERSION) { QMessageBox::critical( g_main_window, qApp->translate("QtHost", "Settings Reset"), qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults.")); SetDefaultConfig(); s_base_settings_interface->Save(); } // TODO: Handle reset to defaults if load fails. EmuFolders::LoadConfig(*s_base_settings_interface.get()); EmuFolders::EnsureFoldersExist(); QtHost::UpdateLogging(); return true; } void SetDefaultConfig() { EmuConfig = Pcsx2Config(); EmuFolders::SetDefaults(); SettingsInterface& si = *s_base_settings_interface.get(); si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION); { SettingsSaveWrapper wrapper(si); EmuConfig.LoadSave(wrapper); } EmuFolders::Save(si); PAD::SetDefaultConfig(si); } std::string QtHost::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetStringValue(section, key, default_value); } bool QtHost::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetBoolValue(section, key, default_value); } int QtHost::GetBaseIntSettingValue(const char* section, const char* key, int default_value /*= 0*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetIntValue(section, key, default_value); } float QtHost::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetFloatValue(section, key, default_value); } std::vector QtHost::GetBaseStringListSetting(const char* section, const char* key) { auto lock = Host::GetSettingsLock(); return s_base_settings_interface->GetStringList(section, key); } void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetBoolValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetIntValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetFloatValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetStringValue(section, key, value); QueueSettingsSave(); } void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector& values) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->SetStringList(section, key, values); QueueSettingsSave(); } bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value) { auto lock = Host::GetSettingsLock(); if (!s_base_settings_interface->AddToStringList(section, key, value)) return false; QueueSettingsSave(); return true; } bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value) { auto lock = Host::GetSettingsLock(); if (!s_base_settings_interface->RemoveFromStringList(section, key, value)) return false; QueueSettingsSave(); return true; } void QtHost::RemoveBaseSettingValue(const char* section, const char* key) { auto lock = Host::GetSettingsLock(); s_base_settings_interface->DeleteValue(section, key); QueueSettingsSave(); } void SaveSettings() { pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread."); { auto lock = Host::GetSettingsLock(); if (!s_base_settings_interface->Save()) Console.Error("Failed to save settings."); } s_settings_save_timer->deleteLater(); s_settings_save_timer.release(); } void QueueSettingsSave() { if (s_settings_save_timer) return; s_settings_save_timer = std::make_unique(); s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings); s_settings_save_timer->setSingleShot(true); s_settings_save_timer->start(SETTINGS_SAVE_DELAY); } std::optional> Host::ReadResourceFile(const char* filename) { const std::string path(Path::CombineStdString(EmuFolders::Resources, filename)); std::optional> ret(FileSystem::ReadBinaryFile(path.c_str())); if (!ret.has_value()) Console.Error("Failed to read resource file '%s'", filename); return ret; } std::optional Host::ReadResourceFileToString(const char* filename) { const std::string path(Path::CombineStdString(EmuFolders::Resources, filename)); std::optional ret(FileSystem::ReadFileToString(path.c_str())); if (!ret.has_value()) Console.Error("Failed to read resource file to string '%s'", filename); return ret; } void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message) { if (!title.empty() && !message.empty()) { Console.Error("ReportErrorAsync: %*s: %*s", static_cast(title.size()), title.data(), static_cast(message.size()), message.data()); } else if (!message.empty()) { Console.Error("ReportErrorAsync: %*s", static_cast(message.size()), message.data()); } QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection, Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())), Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size()))); } void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name) { emit g_emu_thread->onInputDeviceConnected( identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()), device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size())); } void Host::OnInputDeviceDisconnected(const std::string_view& identifier) { emit g_emu_thread->onInputDeviceDisconnected( identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size())); } ////////////////////////////////////////////////////////////////////////// // Interface Stuff ////////////////////////////////////////////////////////////////////////// const IConsoleWriter* PatchesCon = &Console; void LoadAllPatchesAndStuff(const Pcsx2Config& cfg) { // FIXME } void PatchesVerboseReset() { // FIXME } // Replacement for Console so we actually get output to our console window on Windows. #ifdef _WIN32 #include "common/RedtapeWindows.h" static bool s_debugger_attached = false; static bool s_console_handle_set = false; static HANDLE s_console_handle = nullptr; static void __concall ConsoleWinQt_SetTitle(const wxString& title) { SetConsoleTitleW(title.wc_str()); } static void __concall ConsoleWinQt_DoSetColor(ConsoleColors color) { if (!s_console_handle) return; static constexpr WORD colors[ConsoleColors_Count] = { FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // default FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // black FOREGROUND_GREEN, // green FOREGROUND_RED, // red FOREGROUND_BLUE, // blue FOREGROUND_RED | FOREGROUND_BLUE, // magenta FOREGROUND_RED | FOREGROUND_GREEN, // orange FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // gray FOREGROUND_BLUE | FOREGROUND_INTENSITY, // cyan FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // yellow FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // white FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // strong black FOREGROUND_RED | FOREGROUND_INTENSITY, // strong red FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong green FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong blue FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong magenta FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong orange FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // strong gray FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong cyan FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong yellow FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong white }; SetConsoleTextAttribute(s_console_handle, colors[static_cast(color)]); } static void __concall ConsoleWinQt_Newline() { if (!s_console_handle) return; if (s_debugger_attached) OutputDebugStringW(L"\n"); DWORD written; WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr); } static void __concall ConsoleWinQt_DoWrite(const wxString& fmt) { if (!s_console_handle) return; if (s_debugger_attached) OutputDebugStringW(fmt.wc_str()); DWORD written; WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast(fmt.size()), &written, nullptr); } static void __concall ConsoleWinQt_DoWriteLn(const wxString& fmt) { if (!s_console_handle) return; if (s_debugger_attached) { OutputDebugStringW(fmt.wc_str()); OutputDebugStringW(L"\n"); } DWORD written; WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast(fmt.size()), &written, nullptr); WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr); } static const IConsoleWriter ConsoleWriter_WinQt = { ConsoleWinQt_DoWrite, ConsoleWinQt_DoWriteLn, ConsoleWinQt_DoSetColor, ConsoleWinQt_DoWrite, ConsoleWinQt_Newline, ConsoleWinQt_SetTitle, }; #endif void QtHost::UpdateLogging() { // TODO: Make this an actual option. bool console_logging_enabled = false; #if defined(_DEBUG) || defined(PCSX2_DEVBUILD) console_logging_enabled = true; #endif DevConWriterEnabled = console_logging_enabled; SysConsole.eeConsole.Enabled = console_logging_enabled; SysConsole.iopConsole.Enabled = console_logging_enabled; if (console_logging_enabled) { #ifdef _WIN32 s_debugger_attached = IsDebuggerPresent(); if (!s_console_handle_set) { bool handle_valid = (GetConsoleWindow() != NULL); if (!handle_valid) { AllocConsole(); handle_valid = (freopen("CONIN$", "r", stdin) != nullptr); handle_valid = (freopen("CONOUT$", "w", stdout) != nullptr); handle_valid = (freopen("CONOUT$", "w", stderr) != nullptr); } if (handle_valid) { s_console_handle = GetStdHandle(STD_OUTPUT_HANDLE); s_console_handle_set = true; } } if (!s_console_handle && !s_debugger_attached) Console_SetActiveHandler(ConsoleWriter_Null); else Console_SetActiveHandler(ConsoleWriter_WinQt); #else Console_SetActiveHandler(ConsoleWriter_Stdout); #endif } else { Console_SetActiveHandler(ConsoleWriter_Null); } } #include #ifdef _WIN32 extern "C" HINSTANCE wxGetInstance(); extern void wxSetInstance(HINSTANCE hInst); #endif void InitializeWxRubbish() { wxLog::DoCreateOnDemand(); wxLog::GetActiveTarget(); #ifdef _WIN32 if (!wxGetInstance()) wxSetInstance(::GetModuleHandle(NULL)); #endif // _WIN32 wxModule::RegisterModules(); wxModule::InitializeModules(); }