mirror of https://github.com/PCSX2/pcsx2.git
914474ebc9
* Made all database key comparisons case-insensitive, so that "patches" and "Patches" both work as expected, etc. * Applied patches should be remembered properly now when using suspend/resume and savestates (hopefully -- didn't test savestates yet). DevNotes: * Reorganized all game database code into a generic interface used by the emulation core (IGameDatabase), and app-side implementation (AppGameDatabase) that loads the files and provides info in a thread-safe manner. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3223 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian_unofficial | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |