pcsx2/plugins/GSdx
gabest11 2aec2318cc GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
vsprops GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build. 2009-05-20 21:22:37 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPU.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GPU.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPURenderer.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPURenderer.h GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GPURendererSW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPURendererSW.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GPUSettingsDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUState.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GS.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSCapture.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSCaptureDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSClut.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSClut.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSCrc.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDevice.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDevice7.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDevice7.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDevice9.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSDevice9.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDevice10.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDevice10.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDeviceNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDeviceNull.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDirtyRect.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSLocalMemory.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSLocalMemory.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRenderer.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRenderer.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSRendererHW9.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSRendererHW9.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRendererHW10.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRendererHW10.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRendererSW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererSW.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSettingsDlg.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSSettingsDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSState.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTables.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTables.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture7.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture7.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture9.cpp GSdx: this should fix d3d9 mode and the aspect ratio bug 2009-05-15 07:48:51 +00:00
GSTexture9.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture10.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture10.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureCache.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureCache9.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureCache9.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureCache10.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureCache10.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureCacheSW.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureCacheSW.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureFX9.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureFX9.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureFX10.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureFX10.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVector.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSVector.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSVertex.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexHW.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSWnd.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSWnd.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSdx.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSdx.rc GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSdx_vs2008.vcproj GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
resource.h GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled. 2009-03-24 09:11:03 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00