PCSX2 - The Playstation 2 Emulator
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sudonim1 8c0fc49f61 GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support".  Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support.  pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.

If any of the above code is needed in the future, we have this wonderful technology called version control.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
3rdparty Portaudio seems to work fine as a static lib, so it seems pointless keeping yet another dll around when it's unnecessary. 2010-03-19 14:14:45 +00:00
bin The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
cmake Fix back up CMake. 2010-02-17 13:40:45 +00:00
common Fixed trap instructions by using the old implementation for now. 2010-03-15 14:15:40 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 Small nasty loop my recent changes got me in to, fixed now :P 2010-03-19 02:36:14 +00:00
pcsx2hostfs The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
plugins GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
tools GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
CMakeLists.txt The usual Linux stuff. Plus one or two minor things that I hadn't had a chance to commit yet. 2010-01-24 14:49:07 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Removed *.res from msvc cleanup script because it cleans *.resx too due to this: http://support.microsoft.com/default.aspx?scid=KB;en-us;q164351 2010-03-13 22:19:09 +00:00
pcsx2-codeblocks.workspace zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
pcsx2_suite_2008.sln Removed *.res from msvc cleanup script because it cleans *.resx too due to this: http://support.microsoft.com/default.aspx?scid=KB;en-us;q164351 2010-03-13 22:19:09 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00