mirror of https://github.com/PCSX2/pcsx2.git
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Frontend/InputManager.h"
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#include "Settings/ControllerGlobalSettingsWidget.h"
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#include "Settings/ControllerSettingsDialog.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog)
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: QWidget(parent)
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{
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.enableSDLSource, "InputSources", "SDL", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.enableXInputSource, "InputSources", "XInput", false);
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connect(m_ui.enableSDLSource, &QCheckBox::stateChanged, this, &ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
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updateSDLOptionsEnabled();
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}
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ControllerGlobalSettingsWidget::~ControllerGlobalSettingsWidget() = default;
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void ControllerGlobalSettingsWidget::addDeviceToList(const QString& identifier, const QString& name)
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{
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QListWidgetItem* item = new QListWidgetItem();
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item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
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item->setData(Qt::UserRole, identifier);
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m_ui.deviceList->addItem(item);
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}
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void ControllerGlobalSettingsWidget::removeDeviceFromList(const QString& identifier)
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{
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const int count = m_ui.deviceList->count();
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for (int i = 0; i < count; i++)
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{
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QListWidgetItem* item = m_ui.deviceList->item(i);
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if (item->data(Qt::UserRole) != identifier)
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continue;
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delete m_ui.deviceList->takeItem(i);
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break;
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}
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}
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void ControllerGlobalSettingsWidget::updateSDLOptionsEnabled()
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{
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const bool enabled = m_ui.enableSDLSource->isChecked();
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m_ui.enableSDLEnhancedMode->setEnabled(enabled);
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}
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