PCSX2 - The Playstation 2 Emulator
Go to file
Jonathan Li 8a61c7d336 spu2-x:windows: ifdef XAudio2 2.7 specific stuff
Support for XAudio2 2.8+ still requires build configurations that use
the Windows SDK include and library files (instead of the DirectX SDK
files).
2016-01-17 22:06:32 +00:00
3rdparty 3rdparty:wxwidgets: Preserve Win32 last error in wxTlsKey::Get() 2015-12-22 23:33:22 +00:00
bin GameDB: Enabled SkipMpeg hack by default on BDFL Manager PAL-G 2016-01-17 20:03:06 +00:00
cmake cmake: onepad require gtk 2016-01-14 19:26:55 +01:00
common x86emitter: ease template stuff 2016-01-16 14:34:00 +01:00
debian-packager debian: update create tarball script 2015-11-12 10:37:12 +01:00
linux_various linux: pretty print dump 2016-01-09 22:59:31 +01:00
locales Fixes some mistakes in Russian translation 2016-01-17 19:24:54 +03:00
nsis small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
pcsx2 Merge pull request #1020 from ramapcsx2/loading_psx_games_enable 2016-01-17 16:35:55 +01:00
plugins spu2-x:windows: ifdef XAudio2 2.7 specific stuff 2016-01-17 22:06:32 +00:00
tools gameindex.dbf updater: slightly more verbose by default 2015-09-18 15:02:23 +03:00
unfree mv fps2bios to unfree 2015-11-07 15:42:47 +01:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore pcsx2: delete old asm file 2016-01-09 18:45:34 +01:00
.travis.yml ci: Add 64-bit build to Travis CI 2016-01-17 16:42:58 +00:00
CMakeLists.txt Update the gcc version requirements. 2015-08-07 05:03:37 -04:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
PCSX2_suite.sln Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
README.md badges takes 3 2016-01-03 14:31:26 +01:00
appveyor.yml ci: reduce AppVeyor workload 2016-01-10 12:11:49 +00:00
build.sh build.sh: automatically configure wx-config on debian system 2016-01-16 14:33:49 +01:00
buildbot.xml ci: reduce AppVeyor workload 2016-01-10 12:11:49 +00:00
mscompile.cmd Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
old_plugins.sln Update pthreads project. 2015-08-25 09:53:00 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00
travis.sh ci: Add 64-bit build to Travis CI 2016-01-17 16:42:58 +00:00

README.md

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

Pro Evo 2009 Megaman X8 TOTA

Quality Assurance

Build Status
Linux Travis Build Status
Window AppVeyor Build Status
Coverity Coverity Scan Build Status