mirror of https://github.com/PCSX2/pcsx2.git
b534fcc1bc
* add a script to run cg compiler on glsl file: + handy to check the syntax + output the asm of the shader - unfortunately don't support latest glsl construct but better than nothing * really delete resources before context destruction * wanted to play with opengl3 timer for profiling but not conclusive, just keeping code around for future use git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5278 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
hex2h.pl | ||
pcsx2.desktop | ||
pcsx2.xpm | ||
validate_glsl.sh |