PCSX2 - The Playstation 2 Emulator
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arcum42 898168ebae All things must pass...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@542 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
bin Add a bin directory, with the normal files associated with it. 2016-05-24 22:40:30 +02:00
common Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins. 2016-05-24 22:40:35 +02:00
pcsx2 All things must pass... 2016-05-24 22:40:35 +02:00
plugins Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins. 2016-05-24 22:40:35 +02:00
build.sh Hook up SIGSEGV handling in the Linux port.(and correct a few misspellings) 2016-05-24 22:40:35 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Switched over to a new statically linked pthreads-based threading system, and rewrote the MTGS so that's (mostly) separated from the GIS/GIF code now. Added detection of CPU cores (both logical/hyperthreaded and physical), and moved the cpuInit code around so that it makes more sense and so the console gets spammed with less redundant info. 2016-05-24 22:40:33 +02:00
pcsx2_suite_2008.sln Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins. 2016-05-24 22:40:35 +02:00