pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 8fdf973e66 gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)
Hardcode location of interface to the location 0. If I understand the
spec correctly (unlikely), variable in interface will get successive
location.

Goal is to reduce driver work. Instead to compute some location based on
name matching approach (and silly validation), the driver can now use
static allocation.

Tests on future Mesa 13 are welcome
2016-10-19 23:03:39 +02:00
..
common_header.glsl gsdx shader: RGB => YUV conversion 2016-10-14 18:13:20 +02:00
convert.glsl gsdx shader: RGB => YUV conversion 2016-10-14 18:13:20 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
merge.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
shadeboost.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
tfx_fs.glsl gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4) 2016-10-19 23:03:39 +02:00
tfx_vgs.glsl gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4) 2016-10-19 23:03:39 +02:00