mirror of https://github.com/PCSX2/pcsx2.git
8fdf973e66
Hardcode location of interface to the location 0. If I understand the spec correctly (unlikely), variable in interface will get successive location. Goal is to reduce driver work. Instead to compute some location based on name matching approach (and silly validation), the driver can now use static allocation. Tests on future Mesa 13 are welcome |
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common_header.glsl | ||
convert.glsl | ||
fxaa.fx | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |