PCSX2 - The Playstation 2 Emulator
Go to file
ramapcsx2 86a75775f3 Stop VIF0, VIF1 and EE SIF1 from interrupting based on how much data was transfered.
In theory this would be the correct thing to do, but with our current DMAC and event test system it just causes problems.

Note: This commit *could* break/improve/fix games, please test :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2333 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 00:56:10 +00:00
3rdparty w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll. 2009-12-06 15:33:20 +00:00
bin Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
common cpuDetect: fix for some odd crash in MSVC/PGO builds (this one took hours to track down, though still not really sure what caused it). 2009-12-08 02:38:13 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 Stop VIF0, VIF1 and EE SIF1 from interrupting based on how much data was transfered. 2009-12-10 00:56:10 +00:00
plugins GSdx: 2009-12-09 19:05:28 +00:00
tools Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented) 2009-09-13 20:56:22 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd superVU bugfix: Disable x86 regalloc since disabling EBP allocation causes some kind of problem with it (fixes God of War2, and is probably a speedup also -- not that it matters since sVU is mainly there as reference for solving NAN/INF problems). Also, removed a bunch of code that's no longer needed thanks to EBP being removed from regalloc. 2009-10-20 19:25:14 +00:00
pcsx2-codeblocks.workspace Linux compilation fixes and fix some signed/unsigned stuff in IsoReader. 2009-11-18 16:53:44 +00:00
pcsx2_suite_2008.sln Minor fixes for new framelimiter; add proper w32pthreads/gsdx dependencies to the MSVC solution. 2009-12-03 23:10:23 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00