PCSX2 - The Playstation 2 Emulator
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Jake.Stine 83f0c75dfb Set a few of the IRQ handlers to __forceinline since they're only called from one place (cpuBranchTest, psxBranchTest). Changed all uses of _inline to __forceinline as well, since _inline is a useless keyword [all modern compilers by default assume _inline status on everything].
Also a few code cleanups and fixme's marking unused/unreferenced functions.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@340 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
common Added some compiler hints to help the IPU optimize a little better. It had several candidiates for forced inlining. 2016-05-24 22:40:27 +02:00
pcsx2 Set a few of the IRQ handlers to __forceinline since they're only called from one place (cpuBranchTest, psxBranchTest). Changed all uses of _inline to __forceinline as well, since _inline is a useless keyword [all modern compilers by default assume _inline status on everything]. 2016-05-24 22:40:27 +02:00
plugins SPU2ghz: Fixed a memory corruption bug in the rolled back DMA write code. Hopefully this DMA write code will fix that bug without breaking Arc the Lad and similar games. 2016-05-24 22:40:27 +02:00