mirror of https://github.com/PCSX2/pcsx2.git
d5b318b990
* move all remaining glx into the dedicated GLwin object * rework a bit WGL to separate opengl context and window creation (like linux actually) gsdx: Allow to control vsync. Not sure I used the good extension. cmake: * check that EGL opengl context creation * Shut up gcc warning when force inline might not work... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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BuildParameters.cmake | ||
FindCg.cmake | ||
FindEGL.cmake | ||
FindGlew.cmake | ||
FindLibc.cmake | ||
FindPortAudio.cmake | ||
FindSoundTouch.cmake | ||
FindSparseHash.cmake | ||
FindSparseHash_NEW.cmake | ||
Pcsx2Utils.cmake | ||
SearchForStuff.cmake | ||
SelectPcsx2Plugins.cmake | ||
Translation.cmake |