PCSX2 - The Playstation 2 Emulator
Go to file
Gregory Hainaut 7b3984059a MTVU/MTGS: use a mutex free ring buffer
Most of the time the mutex was likely optimized. Now we have the guarantee that
thread won't block.
2017-01-18 19:07:01 +01:00
3rdparty 3rdparty:wxwidgets: Use locale name directly 2016-12-02 00:07:16 +00:00
bin i10n: Update pt_BR (Brazilian Portuguese) .mo files 2017-01-10 21:11:15 +00:00
cmake Merge pull request #1729 from np511/master 2017-01-04 17:03:38 +01:00
common Added callbacks for OSD Log and Monitor. Added wrappers in PCSX2 main for callbacks. Added some basic info calls (e.g. Saving loading FPS) 2017-01-03 10:43:56 +01:00
debian-packager cmake: drop CDVDlinuz and CDVDiso 2016-11-08 19:58:44 +01:00
linux_various Translate Simple Chinese in .desktop file 2017-01-12 13:32:59 +02:00
locales Update Brazilian Portuguese translation 2017-01-09 09:53:02 -02:00
nsis small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
pcsx2 MTVU/MTGS: use a mutex free ring buffer 2017-01-18 19:07:01 +01:00
plugins boost ring queue: dedicate cache line for atomic variable 2017-01-18 19:07:01 +01:00
tests tests: be more user friendly 2016-02-12 19:10:36 +01:00
tools gsdumpgui: Make it work even if it's not named GsDumpGUI.exe 2016-09-28 23:21:26 +01:00
unfree 3rdparty: Tidy/standardise VS projects 2016-07-19 23:25:12 +01:00
.clang-format clang format: set SpacesBeforeTrailingComments to 1 2016-10-16 21:42:31 +02:00
.editorconfig editorConfig: use tabs instead of spaces (indent stays 4) 2016-08-20 20:43:38 +03:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore gitignore: Add Visual Studio 2015 databases (#1380) 2016-05-31 19:14:42 +01:00
.travis.yml ci: Remove Travis CI caching workaround 2016-09-16 23:45:44 +01:00
CMakeLists.txt MAN_DIR added 2016-03-20 23:02:59 -07:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
ISSUE_TEMPLATE.md Issue template now mentions psxmode is unstable and reports for broken PSX games are too early. 2016-10-10 00:01:15 +02:00
PCSX2_suite.sln windows: Add freetype to solution and link to GSdx 2016-09-10 12:36:56 +01:00
README.md See description 2016-01-20 18:14:53 -06:00
appveyor.yml ci:appveyor: Don't use branch name to name directory 2016-10-02 00:04:56 +01:00
build.sh build: workaround to detect freetype on my Debian system 2017-01-07 13:49:56 +01:00
buildbot.xml ci: reduce AppVeyor workload 2016-01-10 12:11:49 +00:00
mscompile.cmd Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
old_plugins.sln windows: Remove USBqemu from old_plugins solution 2016-04-27 20:38:37 +01:00
travis.sh travis: check format in clang build 2016-08-27 13:35:20 +02:00

README.md

PCSX2

PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, newer versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.4.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: DirectX 10 GPU or better
  • RAM: 2GB or more
  • OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
  • CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
  • GPU: DirectX 11 GPU or greater
  • RAM: 4GB or more

Notes

  • You need the Visual C++ 2015 x86 Redistributables for this version to work.

  • PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.

  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.

  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.

  • PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.

Pro Evo 2009 Megaman X8 TOTA

Quality Assurance

Build Status
Linux Travis Build Status
Windows AppVeyor Build Status
Coverity Coverity Scan Build Status