.. |
baseclasses
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
res
|
vs2010 project files for pcsx2 (plugins later)
|
2009-08-12 22:11:06 +00:00 |
vsprops
|
GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
|
2009-09-18 16:21:33 +00:00 |
vtune
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
xbyak
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GPU.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPU.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawScanline.cpp
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GPUDrawScanline.h
|
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
|
2009-07-05 00:18:33 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawScanlineCodeGenerator.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawingEnvironment.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPULocalMemory.cpp
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GPULocalMemory.h
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GPURenderer.cpp
|
GSdx: just squeezing a few more fps.
|
2009-07-16 21:36:07 +00:00 |
GPURenderer.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPURendererSW.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GPURendererSW.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPUScanlineEnvironment.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUSettingsDlg.cpp
|
GSdx: added ltrapper's modifications.
|
2009-07-17 23:45:32 +00:00 |
GPUSettingsDlg.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GPUSetupPrimCodeGenerator.cpp
|
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GPUSetupPrimCodeGenerator.h
|
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
|
2009-02-20 10:59:10 +00:00 |
GPUState.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPUState.h
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GPUVertex.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GS.cpp
|
GSopen2: Fixed legacy mode compat and STGS operation.
|
2009-09-18 22:13:40 +00:00 |
GS.h
|
Yay, craploads of fixups for the new gui:
|
2009-09-16 17:23:02 +00:00 |
GSAlignedClass.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
|
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
|
2009-07-05 00:18:33 +00:00 |
GSBlock.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSBlock.h
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSCapture.cpp
|
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
|
2009-06-19 13:03:59 +00:00 |
GSCapture.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSCaptureDlg.cpp
|
GSdx: removed the last bit of mfc dependency from cdvdolio
|
2009-06-19 00:11:56 +00:00 |
GSCaptureDlg.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSClut.cpp
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSClut.h
|
GSdx: fixed the crash when booting through the bios
|
2009-08-03 11:01:36 +00:00 |
GSCodeBuffer.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSCrc.cpp
|
GSdx: added ltrapper's modifications.
|
2009-07-17 23:45:32 +00:00 |
GSCrc.h
|
GSdx: game fixes and small optimizations
|
2009-07-12 13:46:05 +00:00 |
GSDevice.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice7.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice7.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice9.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice9.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice10.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice10.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice11.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDevice11.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDeviceDX.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDeviceNull.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDeviceNull.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDeviceOGL.cpp
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDeviceOGL.h
|
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
|
2009-09-18 18:45:37 +00:00 |
GSDialog.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSDialog.h
|
GSdx: removed the last bit of mfc dependency from cdvdolio
|
2009-06-19 00:11:56 +00:00 |
GSDirtyRect.cpp
|
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
|
2009-06-09 10:13:28 +00:00 |
GSDirtyRect.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSDrawScanline.cpp
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSDrawScanline.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
|
2009-06-18 01:07:28 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSDrawingContext.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSDrawingEnvironment.h
|
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
|
2009-04-18 09:34:25 +00:00 |
GSDump.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSDump.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSFunctionMap.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSLocalMemory.cpp
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSLocalMemory.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSPerfMon.cpp
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSPerfMon.h
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSRasterizer.cpp
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSRasterizer.h
|
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
|
2009-07-05 00:18:33 +00:00 |
GSRenderer.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRenderer.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX.h
|
GSopen2: Fixed legacy mode compat and STGS operation.
|
2009-09-18 22:13:40 +00:00 |
GSRendererDX9.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX9.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX10.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX10.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX11.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX11.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererHW.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererOGL.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererOGL.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererSW.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererSW.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSScanlineEnvironment.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSSetting.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSSetting.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSSettingsDlg.cpp
|
GSdx: added ltrapper's modifications.
|
2009-07-17 23:45:32 +00:00 |
GSSettingsDlg.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSState.cpp
|
GSopen2: Fixed legacy mode compat and STGS operation.
|
2009-09-18 22:13:40 +00:00 |
GSState.h
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSTables.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTables.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTexture.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture7.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture7.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture9.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture9.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture10.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture10.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture11.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture11.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureCache.h
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureCache9.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache9.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCache10.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache10.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCache11.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache11.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCacheOGL.cpp
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCacheOGL.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: just updating vs2010 project files
|
2009-07-24 09:24:09 +00:00 |
GSTextureCacheSW.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSTextureFX.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureFX9.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureFX10.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureFX11.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
|
GSdx: just squeezing a few more fps.
|
2009-07-16 21:36:07 +00:00 |
GSTextureOGL.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureOGL.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSThread.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSThread.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSUtil.cpp
|
GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
|
2009-08-07 21:11:27 +00:00 |
GSUtil.h
|
GSdx: just squeezing a few more fps.
|
2009-07-16 21:36:07 +00:00 |
GSVector.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSVector.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSVertex.h
|
GSdx: game fixes and small optimizations
|
2009-07-12 13:46:05 +00:00 |
GSVertexHW.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSVertexList.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexList.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexSW.cpp
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexSW.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexTrace.cpp
|
GSdx: ffxii fmv works again and even less bogus
|
2009-07-22 14:28:14 +00:00 |
GSVertexTrace.h
|
GSdx: ffxii fmv works again and even less bogus
|
2009-07-22 14:28:14 +00:00 |
GSWnd.cpp
|
GSopen2: Fixed legacy mode compat and STGS operation.
|
2009-09-18 22:13:40 +00:00 |
GSWnd.h
|
GSopen2: Current status...
|
2009-09-17 07:40:38 +00:00 |
GSdx.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.def
|
GSopen2: Current status...
|
2009-09-17 07:40:38 +00:00 |
GSdx.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.props
|
vs2010 project files for pcsx2 (plugins later)
|
2009-08-12 22:11:06 +00:00 |
GSdx.rc
|
vs2010 project files for pcsx2 (plugins later)
|
2009-08-12 22:11:06 +00:00 |
GSdx.vcxproj
|
vs2010 project files for pcsx2 (plugins later)
|
2009-08-12 22:11:06 +00:00 |
GSdx.vcxproj.filters
|
vs2010 project files for pcsx2 (plugins later)
|
2009-08-12 22:11:06 +00:00 |
GSdx_vs2008.vcproj
|
GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
|
2009-09-18 16:21:33 +00:00 |
resource.h
|
GSdx: added ltrapper's modifications.
|
2009-07-17 23:45:32 +00:00 |
stdafx.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
stdafx.h
|
GSdx: just squeezing a few more fps.
|
2009-07-16 21:36:07 +00:00 |