mirror of https://github.com/PCSX2/pcsx2.git
52da124a2b
Single triangle draw can now hit the tex_is_fb path. Primitive Overlap will return no overlap for single primitive (triangle). Ratchet and Clank, Jak, tri-Ace games. It should improve shadow rendering. Idea by Gregory. |
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GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |