mirror of https://github.com/PCSX2/pcsx2.git
7593072214
For example, if a path3 transfer has a giftag with nloop = 30, and we only 'looped' 20 times, then the next time gifTransferDummy() is run for path3, it will treat the incoming data as the rest of that gs primitive (instead of a new giftag), finishing the rest of the 10 loops. (Then it just continues normally, treating the next 16bytes of data as a new giftag...) Its odd that I wasn't doing this before and games seemed to work fine, but might be needed for a few games... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1829 96395faa-99c1-11dd-bbfe-3dabce05a288 |
||
---|---|---|
3rdparty | ||
bin | ||
common | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |