pcsx2/common/D3D12
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
..
Builders.cpp D3D12: Add compute shader support 2022-11-23 11:45:37 +00:00
Builders.h Common: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
Context.cpp GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
Context.h GS: Unify D3D device creation paths 2023-04-01 14:15:18 +01:00
DescriptorHeapManager.cpp D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps 2022-05-28 05:50:21 +01:00
DescriptorHeapManager.h Common: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
ShaderCache.cpp GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
ShaderCache.h GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
StreamBuffer.cpp GS:HW: Add option to spin CPU during readbacks 2022-10-24 14:33:17 +01:00
StreamBuffer.h Common: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
Texture.cpp D3D12/Texture: Fix crash when upload buffer exhausts 2022-12-28 10:58:37 +00:00
Texture.h GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
Util.cpp Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Util.h Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00