PCSX2 - The Playstation 2 Emulator
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Jake.Stine 7394e99ef6 Ok, I lied -- more work on the emitter. I forgot to fix up the Jump/Call api yesterday and, along the way, did lots of major cleanups. :)
(and broke linux, probably!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1054 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 11:25:10 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Moved a few things around. Redid some of the work I did earlier on Hw with the non-obsolete version of the code. Changed some code not to use defines... 2009-04-24 02:28:14 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Ok, I lied -- more work on the emitter. I forgot to fix up the Jump/Call api yesterday and, along the way, did lots of major cleanups. :) 2009-04-24 11:25:10 +00:00
plugins Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes. 2009-04-23 13:15:44 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00