pcsx2/common/include/Utilities/Dependencies.h

47 lines
1.6 KiB
C++

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
// macro provided for tagging translation strings, without actually running them through the
// translator (which the _() does automatically, and sometimes we don't want that). This is
// a shorthand replacement for wxTRANSLATE.
#define wxLt(a) (a)
#ifndef wxASSERT_MSG_A
# define wxASSERT_MSG_A( cond, msg ) wxASSERT_MSG( cond, wxString::FromAscii( msg ).c_str() )
#endif
// must include wx/setup.h first, otherwise we get warnings/errors regarding __LINUX__
#include <wx/setup.h>
#include "Pcsx2Defs.h"
#include <wx/string.h>
#include <wx/tokenzr.h>
#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
#include <wx/intl.h>
#include <wx/log.h>
#include <stdexcept>
#include <algorithm>
#include <string>
#include <cstring> // string.h under c++
#include <cstdio> // stdio.h under c++
#include <cstdlib>