/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2009 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once // macro provided for tagging translation strings, without actually running them through the // translator (which the _() does automatically, and sometimes we don't want that). This is // a shorthand replacement for wxTRANSLATE. #define wxLt(a) (a) #ifndef wxASSERT_MSG_A # define wxASSERT_MSG_A( cond, msg ) wxASSERT_MSG( cond, wxString::FromAscii( msg ).c_str() ) #endif // must include wx/setup.h first, otherwise we get warnings/errors regarding __LINUX__ #include #include "Pcsx2Defs.h" #include #include #include // for wxPoint/wxRect stuff #include #include #include #include #include #include // string.h under c++ #include // stdio.h under c++ #include