pcsx2/plugins/GSdx/Renderers
Gregory Hainaut 70c3c1a48f gsdx ogl: always commit a sparse texture when force_texture_clear is enabled
The goal is to ensure the behavior of the option. VRAM usage isn't important
as option is mainly intented for debug purpose.
2019-04-26 12:40:04 +02:00
..
Common gsdx: add uncommit in recycle 2019-04-26 12:40:04 +02:00
DX11 gsdx hw: allow to create sparse texture at device level 2019-04-26 12:40:04 +02:00
HW gsdx hw: commit texture before a clear in OI hack 2019-04-26 12:40:04 +02:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx ogl: always commit a sparse texture when force_texture_clear is enabled 2019-04-26 12:40:04 +02:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00