mirror of https://github.com/PCSX2/pcsx2.git
c7aa146489
32-bit depth buffers for D3D9 users if available. Lots of code shuffling for reasons I don't even remember. Stuff. Pretty much just the 32-bit depth buffers. That's good though, you don't have to envy D3D10 users half as much now. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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convert.fx | ||
interlace.fx | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
tfx.fx |