pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut b87cda94c5 Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders 2015-10-25 21:23:39 +01:00
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convert.glsl gsdx-ogl: Fix scanline, diagonal, triangular TV shaders 2015-10-25 19:20:22 +00:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl glsl: drop an useless min in FS 2015-08-25 18:58:39 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl glsl: keep fract in [0;1] range 2015-10-22 18:36:45 +02:00
tfx_vgs.glsl glsl: set a size to gl_ClipDistance array 2015-08-25 18:58:39 +02:00