mirror of https://github.com/PCSX2/pcsx2.git
6cceed6268
* added implementations for MOV and Shift instructions (SHL, SHR, ROL, ROR, etc). * Improved compilation optimization considerably, by improving inlining selection in cases where constant propagation can be resolved reliably. * Moved lots of code around, so that the new emitter and the legacy emitter are more clearly separated; and renamed some vars. * Changed recompilers to initialize the recBlocks array to 0xcc instead of 0xcd (fills the blocks with the single-byte instruction INT3, which fixes the misalignment mess that would sometimes happen when using disasm views on the RecBlocks contents). * Switched back to /O2 (Optimize for Speed) instead of /Ox, since MSVC (for me) generally fails to optimize Thread-Local storage in /Ox mode. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@971 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
common | ||
fps2bios | ||
pcsx2 | ||
plugins | ||
build.sh | ||
pcsx2_suite_2008.sln |