pcsx2/bin
lightningterror 6b48cf574d GS-hw: Adjust how we handle specific blend mix cases.
Replace Cs*As + Cd*(1 - As) with Cs*As - Cd*(As - 1).
Replace Cs*F + Cd*(1 - F) with Cs*F - Cd*(F - 1).
As - 1 or F - 1 subtraction is only done for the dual source output (hw blending part)
since we are changing the equation.
Af will be replaced with As in shader and send it to dual source output.

Also check if A*Alpha in the shader overflows, if it does then adjust the
alpha that is sent for HW blending further to compensate.
2022-08-07 14:08:04 +02:00
..
docs GameDB: upscaling fixes and documentation updates 2022-04-16 19:40:26 +01:00
resources GS-hw: Adjust how we handle specific blend mix cases. 2022-08-07 14:08:04 +02:00
shaders GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
PCSX2_keys.ini.default GlobalCommands: Remove FreezeGS 2021-12-12 03:27:43 +00:00
portable.ini Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00