mirror of https://github.com/PCSX2/pcsx2.git
83b15dbac0
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati) - may fix the intel gma "no output" bug (don't have gma either :P) - and the usual small code optimizations git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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GSdx.rc2 | ||
convert.fx | ||
interlace.fx | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
tfx.fx |