mirror of https://github.com/PCSX2/pcsx2.git
83b15dbac0
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati) - may fix the intel gma "no output" bug (don't have gma either :P) - and the usual small code optimizations git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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GSdx | ||
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LilyPad | ||
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onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
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zerospu2 | ||
build.sh |