pcsx2/plugins/GSdx/Renderers/DX11
KrossX 6a122268cb gsdx-d3d11: Update d3d shader macro handling to a much better algorithm.
Bonus, remove unused options variable
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.
2019-06-16 20:42:28 +02:00
..
GSDevice11.cpp gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. 2019-06-16 20:42:28 +02:00
GSDevice11.h gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. 2019-06-16 20:42:28 +02:00
GSRendererDX11.cpp gsdx-d3d11: Add draw call number to debug logs. 2019-06-13 14:52:03 +02:00
GSRendererDX11.h GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend). 2019-06-13 13:25:46 +02:00
GSTexture11.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSTexture11.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureFX11.cpp gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. 2019-06-16 20:42:28 +02:00