pcsx2/common/include
Gregory Hainaut 0bf7a35a53 pcsx2: improve the GS read fifo API
1/ initReadFifo will be first called on the GS thread
    (openGL can only be done on the GS thread)

2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
 because of memory is virtual

Fix "recent" regression (crash) on Kingdom heart and others game too.

v2: add a len check on GSState::InitReadFIFO
2014-05-06 20:28:18 +02:00
..
Utilities all: gcc warning clean round 4 2013-07-03 18:42:05 +00:00
api Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
wx User Interface: 2009-10-16 03:58:29 +00:00
x86emitter Fixed PGO builds, MSVC does not like inline asm for function calls. 2012-04-06 18:41:20 +00:00
PS2Edefs.h pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
PS2Eext.h gcc-warning: check c function return. Print error when bad. 2014-05-03 10:32:05 +02:00
PS2Etypes.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Pcsx2Api.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
Pcsx2Defs.h Fix Linux so that it compiles. 2011-07-25 10:24:05 +00:00
Pcsx2Types.h Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :) 2010-09-20 12:47:17 +00:00
PluginCallbacks.h Git-based versioning. 2014-03-25 13:31:36 +01:00
afxresmw.h Fix for the v110_xp toolset in vs2012. Removed winuser.h from afxresmw.h, nothing seems to be using it, but it breaks something in string.h. I did not change the projects to use v110_xp by default, to get an xp compatible binary, you have to call it from command line like this: msbuild pcsx2_suite_2012.sln /t:Build "/p:Configuration=Release AVX2" /p:PlatformToolset=v110_xp /m. Change Configuration=... as needed. 2013-07-02 16:01:06 +00:00
comptr.h Missing file 2013-07-01 21:32:44 +00:00
intrin_x86.h pcsx2: fix window compilation + a couple of extra ;) 2014-02-23 16:00:55 +00:00