pcsx2/plugins/GSdx/Renderers
lightningterror ac1bc9d6fc gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level.
Follow up from the previous commit which is bypassing the texture cache
when the frame buffer is sampled.
Crc hacks are no longer needed on opengl.

Note: it requires at least Basic blending support.
2019-04-17 03:48:30 +02:00
..
Common gsdx: Save hotkey toggle to ini config. 2019-02-20 11:07:02 +01:00
DX11 gsdx-ogl: Check if primitives are triangles instead of overlapping. 2019-04-10 12:33:31 +02:00
HW gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level. 2019-04-17 03:48:30 +02:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx ogl: Bypass the texture cache when the frame buffer will be sampled. 2019-04-17 03:48:30 +02:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00