pcsx2/pcsx2/IPU
refractionpcsx2 378eccc6ea IPU: Stop IPU0 looping when there's no data for it to read
Fixes bad slowdowns in Ratchet games when using EE Timing fix caused by bad IPU streams
2020-12-03 20:00:22 +00:00
..
mpeg2lib misc: Replace Fall through comments with c++17 attribute. 2020-11-02 17:39:02 +01:00
IPU.cpp misc: Replace Fall through comments with c++17 attribute. 2020-11-02 17:39:02 +01:00
IPU.h Remove init procedures from Hw.cpp 2014-08-15 14:17:35 +10:00
IPU_Fifo.cpp IPU: Stop IPU0 looping when there's no data for it to read 2020-12-03 20:00:22 +00:00
IPU_Fifo.h IPU optimizations -- use SSE for FIFO reads/writes, and streamlined IPUdma0 /IPUdma1 feeds a bit. 2010-09-15 17:11:24 +00:00
IPUdither.cpp pcsx2: Add IPU dither block SSE2 implementation 2020-05-17 21:33:41 +01:00
IPUdma.cpp IPU: Stop IPU0 looping when there's no data for it to read 2020-12-03 20:00:22 +00:00
IPUdma.h Define IPUDMAMode 2 (#3617) 2020-08-21 19:27:56 +01:00
yuv2rgb.cpp Revert "Update Copyright notices/disclaimers 2017" 2017-01-26 17:12:13 +01:00
yuv2rgb.h Revert "Update Copyright notices/disclaimers 2017" 2017-01-26 17:12:13 +01:00