..
baseclasses
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
res
GSdx: Even more alpha test voodoo magic, it must be nailed now!
2009-05-27 05:55:32 +00:00
vsprops
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
vtune
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
xbyak
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPU.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPU.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanline.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPULocalMemory.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURenderer.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURenderer.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURendererSW.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURendererSW.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUScanlineEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GPUSettingsDlg.h
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUState.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUState.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUVertex.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GS.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GS.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSAlignedClass.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSAlignedClass.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSCapture.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCapture.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GSCaptureDlg.h
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
GSClut.cpp
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
2009-05-23 23:52:53 +00:00
GSClut.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCrc.cpp
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GSCrc.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDevice.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSDevice.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSDevice7.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSDevice7.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSDevice9.cpp
GSdx: Even more alpha test voodoo magic, it must be nailed now!
2009-05-27 05:55:32 +00:00
GSDevice9.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSDevice10.cpp
GSdx: Even more alpha test voodoo magic, it must be nailed now!
2009-05-27 05:55:32 +00:00
GSDevice10.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSDeviceNull.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSDeviceNull.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSDirtyRect.cpp
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
2009-05-20 15:35:31 +00:00
GSDirtyRect.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanline.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSDrawingContext.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
2009-04-18 09:34:25 +00:00
GSDump.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDump.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSLocalMemory.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSLocalMemory.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSPerfMon.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSPerfMon.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSRasterizer.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSRasterizer.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSRenderer.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRenderer.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererHW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSRendererHW9.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSRendererHW9.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererHW10.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSRendererHW10.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererSW.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSRendererSW.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSScanlineEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSSetting.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetting.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSettingsDlg.cpp
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GSSettingsDlg.h
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSState.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSState.h
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
2009-05-20 15:35:31 +00:00
GSTables.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTables.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTexture7.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture7.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture9.cpp
GSdx: this should fix d3d9 mode and the aspect ratio bug
2009-05-15 07:48:51 +00:00
GSTexture9.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture10.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture10.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTextureCache.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureCache.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureCache9.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureCache9.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureCache10.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureCache10.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureCacheSW.cpp
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
2009-05-20 15:35:31 +00:00
GSTextureCacheSW.h
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
2009-05-20 15:35:31 +00:00
GSTextureFX9.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSTextureFX9.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSTextureFX10.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSTextureFX10.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSTextureNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSThread.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSThread.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSUtil.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSUtil.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVector.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSVector.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSVertex.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexHW.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexList.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSWnd.cpp
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GSWnd.h
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
GSdx.cpp
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GSdx.def
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
GSdx.h
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
2009-05-18 11:08:04 +00:00
GSdx.rc
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
2009-04-17 01:06:27 +00:00
GSdx_vs2008.vcproj
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
resource.h
GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
2009-03-24 09:11:03 +00:00
stdafx.cpp
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
stdafx.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00