PCSX2 - The Playstation 2 Emulator
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tmkkmac 5870bb43e9 Code cleanup of some VU clamp functions for SSE4, and reverted my previous useless commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@576 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 11:54:24 +00:00
bin Not much to see here, just some patch cleanup and editing... 2009-02-22 11:38:46 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Code cleanup of some VU clamp functions for SSE4, and reverted my previous useless commit :p 2009-02-23 11:54:24 +00:00
plugins SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!) 2009-02-23 09:15:59 +00:00
build.sh Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS. 2009-02-20 03:22:19 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future). 2009-02-16 04:32:03 +00:00