pcsx2/plugins/GSdx
gabest11 7c2e51157e GSdx: dx9 texture uploads should be at least as fast as before
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
vsprops GSdx: everything should be back to normal now 2009-06-19 20:43:08 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPU.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPU.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GPUDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPULocalMemory.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURenderer.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GPURenderer.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPURendererSW.cpp GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P 2009-06-17 11:24:42 +00:00
GPURendererSW.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp GSdx: ignore this... 2009-06-19 20:24:18 +00:00
GPUSettingsDlg.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUState.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GS.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSCapture.cpp GSdx: trying to fix gaps between sprites that may still appear with d3d in native res 2009-06-19 13:03:59 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSCaptureDlg.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSClut.cpp GSdx: fixes for ffx2 menu 2009-06-20 20:28:36 +00:00
GSClut.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSCrc.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSDevice.cpp GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSDevice.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSDevice7.cpp GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed 2009-06-13 19:41:34 +00:00
GSDevice7.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDevice9.cpp GSdx: ignore this... 2009-06-19 20:24:18 +00:00
GSDevice9.h GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P 2009-06-17 11:24:42 +00:00
GSDevice10.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSDevice10.h GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed 2009-06-13 19:41:34 +00:00
GSDevice11.cpp GSdx: another useless revision... 2009-06-19 20:31:36 +00:00
GSDevice11.h GSdx: another useless revision... 2009-06-19 20:31:36 +00:00
GSDeviceNull.cpp GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed 2009-06-13 19:41:34 +00:00
GSDeviceNull.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDeviceOGL.cpp GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P 2009-06-17 11:24:42 +00:00
GSDeviceOGL.h GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P 2009-06-17 11:24:42 +00:00
GSDialog.cpp GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDialog.h GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code 2009-06-09 10:13:28 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: fixes for ffx2 menu 2009-06-20 20:28:36 +00:00
GSDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode 2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSLocalMemory.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSLocalMemory.h GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P 2009-06-17 11:24:42 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSRasterizer.h GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSRenderer.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRenderer.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX9.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX9.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX10.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX10.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX11.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX11.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererOGL.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererOGL.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererSW.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererSW.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp GSdx: ignore this... 2009-06-19 20:24:18 +00:00
GSSettingsDlg.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: fix for genji 2009-06-11 00:08:23 +00:00
GSState.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTables.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTables.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture7.cpp GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture7.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture9.cpp GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture9.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture10.cpp GSdx: small fixes to the last commit 2009-06-23 12:33:30 +00:00
GSTexture10.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture11.cpp GSdx: small fixes to the last commit 2009-06-23 12:33:30 +00:00
GSTexture11.h GSdx: another useless revision... 2009-06-19 20:31:36 +00:00
GSTextureCache.cpp GSdx: dx9 texture uploads should be at least as fast as before 2009-06-28 02:02:14 +00:00
GSTextureCache.h GSdx: dx9 texture uploads should be at least as fast as before 2009-06-28 02:02:14 +00:00
GSTextureCache9.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCache9.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCache10.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCache10.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCache11.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCache11.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCacheOGL.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCacheOGL.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCacheSW.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureCacheSW.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX9.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX9.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX10.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX10.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX11.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX11.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTextureOGL.cpp GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSTextureOGL.h GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: ignore this... 2009-06-19 20:24:18 +00:00
GSUtil.h GSdx: ignore this... 2009-06-19 20:24:18 +00:00
GSVector.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVector.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVertex.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexHW.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexSW.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexTrace.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexTrace.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSWnd.cpp GSdx: escape/resume fix 2009-06-04 00:15:05 +00:00
GSWnd.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.rc GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSdx_vs2008.vcproj GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSdx_vs2010.vcxproj GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSdx_vs2010.vcxproj.filters GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
resource.h GSdx: ignore this... 2009-06-19 20:24:18 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: ignore this... 2009-06-19 20:24:18 +00:00