mirror of https://github.com/PCSX2/pcsx2.git
![]() i also realized that VU extra clamping needs more work. i'm hoping this is where God of War's SPS comes from, i'll start coding it as soon as i finish the rest of the FPU opcodes. git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@107 a6443dda-0b58-4228-96e9-037be469359c |
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pcsx2 |