mirror of https://github.com/PCSX2/pcsx2.git
6a431daffc
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit. It should allow to better render the effects, still not fully accurate but it's closer to what we want. Hopefully it helps D3D11 more. |
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.. | ||
Langs | ||
docs | ||
resources | ||
shaders | ||
PCSX2_keys.ini.default | ||
portable.ini |