mirror of https://github.com/PCSX2/pcsx2.git
544c84a344
* try to setup advance gl context attribute. If driver doesn't support it fallback to the default. zzogl: * use glsl2h to generate an header shader as GSdx. Much easier to install * Get GSUniformBufferOGL & GSVertexArrayOGL speed improvement from GSdx cmake: * detect current gcc version. Yield a warning if < 4.7 or an error if < 4.5 glsl2h: * support zzogl too * compute md5sum to avoid useless relink git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5696 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
convert.fx | ||
convert.glsl | ||
convert.h | ||
cs.fx | ||
fxaa.fx | ||
fxaa.h | ||
interlace.fx | ||
interlace.glsl | ||
interlace.h | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
merge.h | ||
shadeboost.fx | ||
shadeboost.glsl | ||
shadeboost.h | ||
tfx.fx | ||
tfx.glsl | ||
tfx.h |