mirror of https://github.com/PCSX2/pcsx2.git
3b691da8d1
Alpha destination value is wrong so let us try to compensate. Multiply Cs by (255/128) in shader. Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets. Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more. |
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.. | ||
Langs | ||
docs | ||
resources | ||
shaders | ||
PCSX2_keys.ini.default | ||
portable.ini |